Physically Based Modeling
Instructor: Ming
Lin
Course web page: here
Project Proposal:
GARBER & SCHEIB
Deformation of Pseudo-Clay Material (In
2D?)
:o)
=) B>
Overview
Why Clay?
Previous work State of the Art
Deformable objects
Physically Based Deformations
Volume Preserving Deformation
Skeleton Based Volume
Animation
Sculpting - 3D painting
Volumetric Sculpting
Surface Engraving and
Detail
Surface Modeling
Proposed work
Real time interaction (haptic?)
Effects desired
Local deformation
Fluid flow
Scraping
Global deformation
Bending..
structural
Squishing
No fixed
shape (folding)
Cutting,
breaking
Volume Preserving
Specific Goals
HARD! How about a 2D version to
start
Achieve deformation
effects
Possibly interact haptic
More? Extend it to 3D!
Ideas so far
voxel diffusion for local effects
regular lattice / spring-mass for
global effects
armature for global effects
multi-resolution representations
graphics hardware
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