Work VINCENT SCHEIB 


I currently work at Google.


From 2004 to 2009 I worked at Emergent making Gamebryo (A game engine). It was used in Fallout 3, Civilization IV, and over 250 other games.



I worked at Studio Gigante in Chicago on WrestleMania 21 (Xbox).


I worked at The Collective in 2003 - 2004. Check out
Wrath Unleashed!
Star Wars Episode III the game
Mark Ecko's Getting Up: Contents Under Pressure



My summer of 2002 was spent at Angel Studios
(now Rockstar San Diego). While there I worked in the Research and Development group.



SDSDA is the code name of the project I worked on at the Max-Plank-Institut für Informatik.


NASCAR Rumble - During the Summer of 1999 I worked at Electronic Arts on this arcade style PlayStaion racing game.


Harris Internship - During the summer of 1998 I worked at Harris Electronic Systems Sector, in the Image Processing Lab. 



The summer of 1996 and 1997 I worked at Bird Electronic. First as a  PC/Network-Fix-It guy, then as a software developer in Engineering. 

 


Approaching Internships in the Game Industry
An article I wrote for Gamasutra..
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